Resume


Elic C. Agler
3D artist | Animator | Texture Mapper | Content Developer
Project Lead | Technical Producer


CAREER GOALS______________________________________________________________
Interested in 3D modeling, texture mapping and animating. Love working on challenging projects that push my skills and that cause me to learn new things. Enjoy building mechanical objects such as cars.

PROFESSIONAL EXPERIENCE________________________________________________

Zipper Interactive Redmond, WA April 2006-current
Senior Vehicle Artist for MAG. Responsible vehicles and weapons for SVER faction. Modeled hi-res and game res. vehicles and LODs. Textured models.

Electronic Arts (EA) Vancouver, BC Aug. 2004-April 2006
Hired for NFS Most Wanted as a car modeler and Texture artist. Built and textured many of the cars used in the game and their LOD’s. Created damage states for the Corvette cop cars. Also worked on NFS Carbon.

Freelance Eagle Mountain, UT Feb. 2003- Aug. 2004
Have built several cars for use in movies and commercials. Textured two main characters for box cover art for the game “Jax and Daxter 2”.

Viewpoint Corp. Draper, UT 2002 – Feb. 2003
3D artist | Animator | Texture Mapper | Content Developer | Technical Producer
As a Content Developer I modeled, textured, and animated projects for the Web. I was a Technical Lead over many projects and was involved in the initial bidding and designing process.

Viewpoint Digital Draper, UT Aug. 1999 – 2002
Modeler | Project Lead |
Was added to the Mechanical Modeling team. Digitized cars using a FARO arm. Built inorganic models and many cars for use in Movies and Television. Project lead on several projects where I was in direct contact with the customer and had several people reporting to me.

Viewpoint Inc. Orem, UT June 1997 – 1999¬¬
QA Czar | Texture Mapper
Became the QA CZAR for the entire company. Also assured quality of outside publishers who were trying sell their models in Viewpoint’s catalog. Created standards and protocols for inclusion in Viewpoint’s model database. Worked with all types of 3D file types and computers systems including UNIX, PC and MACINTOSH.

Viewpoint Inc. Orem, UT May 1995 – 1997
Modeler | Texture Mapper
Modeled and texture mapped hundreds of objects for a project with RAYDREAM and COREL. Became the QUALITY ASSURANCE SPECIALIST. I passed off all models that were built based on the quality of modeling and texturing.

PROJECT SAMPLER__________________________________________________________

Viewpoint Car Modeling Team
Created many cars for use in movies and television commercials.
Some Clients: ILM, BOSS GAMES, TOYOTA, GM, GRACE AND WILD

Pluto Nash (Eddie Murphy Movie)
Created Winnebago in Maya for moon chase scene.

Digital Domain
Created 4 cars from pictures with interiors, fitted an underside panel and added UV’s, for use in the movie “The Day After Tomorrow”.

Dell Servers
Created and mapped 15 Dell computers with multiple interactive animations in 3DS Max for Dell’s Server Website.

EA Games
NFS Most Wanted car artist, built Viper coupe, Corvette, Mustang ….

SOFTWARE EXPERIENCE____________________________________________________

3D – Maya, 3DS Max, Mirai, Nichimen, Hyperspace, Viewpoint Experience Technology
2D – PhotoShop, Illustrator and Flash
Post Production – Adobe AfterFx, Adobe Premier
Other – Outlook, PowerPoint, Excel, Word, Quark Xpress

EDUCATION_________________________________________________________________

Associate of Applied Science, UTAH VALLEY STATE COLLEGE, Orem, Utah, April 1995

• Major: Graphics/Commercial Art
• Dean’s List

Student, DEVRY INSTITUTE OF TECHNOLOGY, Columbus, Ohio, Aug 1992-June 1993

VOLUNTEER WORK__________________________________________________________

Instructor, TIMPVIEW HIGH SCHOOL, Provo, Utah, August 1996 Computer class on 3D

Instructor, 3D STUDIO MAX USER’S GROUP, Salt Lake City, Utah, 1996

Missionary, CHURCH OF JESUS CHRIST OF LATTER DAY SAINTS, San Jose, CA, August 1990-August 1992

REFERENCES________________________________________________________________

Available upon request

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